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BLACKRUN — Prototype Demo
Clear one floor and you're a REAL close quarter combat operator.
Most won't.

A top-down tactical CQB extraction prototype. You're a contractor. Dial a job ID. Clear the floor. Get out.

Every job ID generates a new procedural building. You go in alone with one pistol. One hit and you're bleeding. Two and you're dead. The fog only shows what you can see — every doorway is a decision you might not survive.

This is an early prototype. No progression, no save, no story — just the core feel of tactical room-clearing in a procgen world.

I want honest feedback on:

  • How the combat feels moment-to-moment
  • Whether the fog of war and fragility create tension or frustration
  • What you wish the game was doing that it isn't

Share the job IDs that broke you.

Download

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Click download now to get access to the following files:

Black-Run.zip 338 MB

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